
“APNOS is a tactical conquest game mixed with a unique trapping system.”
Working conditions
Group project (6 Game designer students)
We decided to use the agile scrum-based method during the design process, which allowed us to balance and polish our game as we were managing our playtests and our tweaking.
I was the one in charge of the visual aspect of the game as well as the prototype product design given the graphic skills, I earned in my earlier communication studies.
Project
As our design process went on, we considered game’s identity as a “traditional” and classic game (ex : Go game, checkers), easy to learn, with a quick hands-on experience while having a strategic depth layer in its Gameplay.
In APNOS, players must put on and align tiles of different shapes to conquer the largest territory possible, while using traps they had put at game’s start. Our ideal target being the more strategic and hardcore, we stress-tested our original idea until the breaking point (that we still have not reached) to give players the largest number of playing scenarios.


Design documents
In terms of Game design, we created several documents :
- a One Page Document, summarizing and presenting the game
- a Intentions Document, presenting the initial intentions
- a Structure Document, summarizing Game design's structure
- a Pitch, presenting a closer look the game's concept
- a Features list, presenting the game's features
Softwares

Product design

Documents design

Documents design

Documents design
