top of page
Icone_W_Fichier.png
Icone_W_Manette.png
Logo-2_Plan de travail 1 copie.png
Icone_B_Temps.png

Duration

1 month

Icone_B_Groupe.png

Team

Solo

Icone_B_Crayon.png

Type

One-Button-Game

Game designer, Level designer, Game Artist, Game programmer

Icone_B_Marteau.png
Icone_BCalendrier.png

Date

2020

“NinjaPinguin is a crazy One-Button-Game in which you play as Azmo, a pinguin willing for vengeance”

Working conditions

​

Individual project

As my first video game done in an official way, I tried to optimize and manage my production time in a convenient way. That strategy allowed me to deliver a game conform to my original thoughts and to a quality level I was aiming for.

​

The gamefeel and the user experience being important to me, I kept a considerable part of this time to tweak and fine-tune juicy and satisfying effects, reinforcing player’s action impacts.

I also wanted to set a good replay ability value to the experience by adding an “arcade” touch with a scoring and a combo system.

Project

​

Ninja Pinguin was the occasion for me to take a closer look to a great amount of Unity’s functionalities and to understand better its working environment.

​

The basic idea of Ninja Pinguin stay within a game playing with only one button : that design constrain forced me to focus even more on what was essential and what made the core of the user experience, the player’s actions and their impact in function of the context the player is.

​

As the experience was supposed to last only a few seconds, I wanted to make the tutorial and the first time user experience as fluid as possible (while letting the possibility for the player to go further more thanks to gameplay, enemy and collectible tips he will find in the menu).

Azmo, the player's avatar is a pinguin which is always walking. Touching the screen can allow azmo to :

  • attack an enemy if he's close enough

  • hang on a hook, if he has grappling hooks

  • slide if he's grounded and the touch is held

  • walrun if he's standing near a wall and the touch is held

Icone_W_Fichier.png

Design documents

​

In terms of Game design, I created several documents :

- a One Page Document, summarizing and presenting the game

- a Gameloops Document, presenting gameplay loops (goal/challenge/reward)

- a Structure Documentsummarizing Game design's structure

- a Rational Level Design Document, allowing to analyse and balance the diffrent levels

- a Playtests Document, listing all playtests sessions as well as feedbacks

- a Features list, presenting the game's features

Softwares

Blender.png
Modeling/Animation
Unity.png
Visual Scripting
Illustrator.png
Level design
photoshop.png
Assets design
Powerpoint.png
Documents design
Excel.png
Documents design
bottom of page