
MY WORKS
Here is a list of my works, ranked regarding of the year. To reach a specific year, click on the corresponding button below. You can also take a closer look to documents extracts by clicking on the pictures.
ISART - 1st YEAR
3D - Nightshot character design





Solo

1 week

Game art
In order to integrate a human character into a top-down shooter, I created a character from concept art to texturing, rigging and animation.
Analysis - BrawlStars Structure





3 persons

1 week

Game design
We studied the game BrawlStars in order to extract the original intentions and to understand what were the design pillars during the game's development.
Design - Starfox Virgo





2 persons

1 month

UX design
As part of a UX design exercise, we proposed a console game concept which could be turned into a mobile game. We have chosen the Starfox license and have tried to make the controls as intuitive as possible, while defining a game flow and general game loop.
Analysis - Furi Gameloops





Solo

1 week

Game design
I disassembled the gameplay loops of the game Furi from The GameBakers studio in order to understand the operation of the game. Via 3 layers of game loops (micro, medium and macro), we get an idea of what are the objectives, challenges and rewards available to the player throughout the experience.
Conception - Pitch Endopolis





Solo

1 semaine

Game design
Afin d'émettre une proposition pour un potentiel jeu, j'ai rédigé un document de pitch pour Endopolis, un jeu d'action en 2.5D. Le but premier du document est de donner un aperçu de l'expérience proposée ainsi que de ses points d'originalité.
Design - Sonic Level





Solo

1 month

Level design
As part of a Level design exercise, I designed a level for the game Sonic The Hedgehog. With a difficulty curve and a rhythm curve provided beforehand, I assembled bricks to create parterns as well as situations. I also wrote a intentions document to define the identity of the level.
Analysis - RLD Metal Slug





6 persons

1 month

Level design
As a team, we analyzed all of the original Metal Slug's levels. By listing the gameplay bricks, we have created a database classified by difficulty: these different indices have allowed us to draw difficulty curves. Thanks to the results obtained we have been able to propose improvements related to levels and gameplay.
GOBELINS - LICENCE
Design/Management - The Jukebook





5 persons

8 months

Management
In collaboration with the publisher Nathan, we have designed an "augmented" illustrated story for 8-10 year olds. The Jukebook tells the story of 3 teenagers exploring worlds thanks to their grandfather's magic jukebox. The reader will have to help them to progress in the environments via puzzles in augmented reality.
Management - ISO12647 PLUS



8 persons

9 months

Management
As part of a handover from the management of a printing company, I piloted a certification and a preparation project for an audit. The approach has extended from the organizational aspect to the quality control of products delivered to customers. In relation with an external consultant to the company, I undertook these steps in order to perpetuate the company in question over time.
GOBELINS - BTS
Design/Management - Regards positifs





6 persons

6 months

Management
In collaboration with a CM2 class, we have built a book dealing with the notion of optimism and a positive outlook in the world. We have gathered their poems, photos and drawings through an efficient layout. We were then responsible for the printed production of the books and their final distribution.
OTHER WORKS














